Global Options
These options apply to all channels, audio and vibrations.
If you enable continue-track mode (above), then the inactivity timeout
specifies an idle time; if that time passes with no activity (no
sensors touched), then all tracks are reset and will start playing
from the beginning the next time a sensor is touched (rather than
resuming where it left off). Time is in seconds. A value of zero means
no timeout.
Enables multiple simultaneous tracks; that is, if you touch two or more sensors,
the associated audio files and/or vibrations will play simultaneously. If disabled,
only one channel plays at a time.
Advanced Options
Click on the switch at the left to show/hide advanced options
Amount of detail in the Arduino app's "serial monitor" window. This is mostly for developers, or
when trying to diagnose problems.
- No logging: nothing is printed to the serial monitor
- Activity logging: Ordinary events (touch/release, audio start/stop, etc.) is logged
- Extensive logging: Produces a lot of information. Should only be used by C++ developers.
NOTE: THIS FEATURE IS EXPERIMENTAL, and may change or be removed
in future versions.
The proximity-multiplier feature can be used to make the sensor
more or less sensitive. Each sensor is specified separately.
A value greater than 1 increases sensitivity, and less than one
decreases it. For example 2.0 will double sensitivity; 0.5 will
cut sensitivity in half. NOTE: reducing sensitivity also reduces
the total volume you'll ever get, e.g. a multiplier of 0.5 means
you'll never get more than 50% volume.
Note that the multiplier also affects touch mode and the
touch/release threshold.
You probably don't need to modify this. This is the number of sensor
readings that are averaged together to get the sensor's value. Higher
numbers mean more smoothing, but also mean a slower response
time. Lower numbers mean less smoothing (noiser signal) and faster
response. Only change this if you have a noisy situation, usually
indicated if your audio tracks "stutter" (start and stop rapidly).